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A real human bean ♪
And a real hero ♫

File: 1585206268153.jpg (105.98 KB, 1502x1000, 1452426250366.jpg) Google

 No.1[Reply]

I'm the one who drives.


Youtube thumbnail

 No.495[Reply]

she DRIVES

No.496

I Drive.

No.497

when's peko watching this



File: 1660074121556.webm (1.17 MB, 460x264, 1660062244851.webm) Google

 No.531[Reply]

I don't understand trannies. Why would anyone want to be a woman?


File: 1658868544696.webm (2.78 MB, 460x458, 1658577005318.webm) Google

 No.530[Reply]



File: 1657814175957.webm (3.34 MB, 460x332, 1657784529336.webm) Google

 No.529[Reply]

treb.. no


File: 1639363509168.jpg (889.43 KB, 1024x690, makidrive_itgoes.jpg) Google

 No.516[Reply]

I drive I drive I drive I drive I drive I drive I drive
GUILLOTIIIIIIIIIIIIIIIINE YUH

No.528

*test*
~test~
~~test~~



File: 1651211271110.mp4 (44.67 MB, 1920x1080, VID_20220420_201302021_Tri….mp4) Google

 No.523[Reply]

No.524

File: 1651643125260.webm (830.13 KB, 1280x720, 1651630868378.webm) Google


No.527




File: 1652385679009.jpg (327.21 KB, 2048x1366, 1652384693397.jpg) Google

 No.526[Reply]

Get out.


File: 1642300518176.webm (76.08 MB, 1920x1080, 2huloev.webm) Google

 No.518[Reply]

A blast from teh past

No.519

>teh
Leave.



File: 1643940842808.jpg (453.97 KB, 1980x1974, untitled.jpg) Google

 No.520[Reply]



File: 1641132318189.webm (3.47 MB, 640x640, 1641130475474.webm) Google

 No.517[Reply]

Buckle up.


File: 1637697795009.webm (28.05 MB, 854x480, 𝓜𝓲𝓴𝓾'𝓼 𝓡𝓮𝓪𝓵 𝓗𝓮𝓻𝓸 .webm) Google

 No.515[Reply]



File: 1635863754126.webm (4.11 MB, 424x240, 1635854691824.webm) Google

 No.513[Reply]



File: 1620859975939.png (2.46 MB, 1920x1080, XC0BiM.png) Google

 No.494[Reply]

I created a video game.


6APM An experimental real-time strategy game: you are limited to exactly 6 Actions Per Minute (APM).

Did you ever have the feeling that RTS games like Command & Conquer, Starcraft or Company of Heroes are somehow stressful? There are always useful orders to give, but trying to perform 200 APM just isn't relaxing anymore.

We'll, I had this feeling, that's why I developed this game. It's a quite normal RTS game with units shooting at each other, control points, bases to spawn units. However, you are only allowed to give a move order (to an existing or new spawned unit) every 10 seconds, resulting in exactly 6 APM. Not the quickness of the commander is decisive, but good decisions – the game gives you enough time to analyse the situation and plan your next move.


Download Game:
https://mermidt.itch.io/6apm

No.512

>>494
looks very fun anon, a slow paced rts is something that is pretty unique in the market
i feel like you could take the mechanic of movement to another level and allow players to upgrade the amount of movements they could make, but that could be heading in a different direction than what you want
my only couple complaints is that there are no stat sheets for each unit (hp, damage, movement speed, and maybe even a small descriptor) as well as that you can't move around with arrow keys, though you can with WASD so I might just need to get used to that
keep it up, it's very fun to play so far



File: 1634523102438.png (612.53 KB, 1280x720, untitled.png) Google

 No.511[Reply]



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