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 No.494

I created a video game.


6APM An experimental real-time strategy game: you are limited to exactly 6 Actions Per Minute (APM).

Did you ever have the feeling that RTS games like Command & Conquer, Starcraft or Company of Heroes are somehow stressful? There are always useful orders to give, but trying to perform 200 APM just isn't relaxing anymore.

We'll, I had this feeling, that's why I developed this game. It's a quite normal RTS game with units shooting at each other, control points, bases to spawn units. However, you are only allowed to give a move order (to an existing or new spawned unit) every 10 seconds, resulting in exactly 6 APM. Not the quickness of the commander is decisive, but good decisions – the game gives you enough time to analyse the situation and plan your next move.


Download Game:
https://mermidt.itch.io/6apm

No.512

>>494
looks very fun anon, a slow paced rts is something that is pretty unique in the market
i feel like you could take the mechanic of movement to another level and allow players to upgrade the amount of movements they could make, but that could be heading in a different direction than what you want
my only couple complaints is that there are no stat sheets for each unit (hp, damage, movement speed, and maybe even a small descriptor) as well as that you can't move around with arrow keys, though you can with WASD so I might just need to get used to that
keep it up, it's very fun to play so far



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